Search found 16 matches
- Fri Mar 03, 2023 12:15 am
- Forum: General
- Topic: CarouselCon
- Replies: 1
- Views: 468
Re: CarouselCon
3 things to note: Don't bring any cameras to film things. It's in a public park and you need permits to film there. Don't bring any amplification/speakers/microphones. You need a permit for that too and will get shut down. I encourage anyone speaking to not do a talk they are already doing at GDC. G...
- Tue Feb 28, 2023 10:37 pm
- Forum: General
- Topic: CarouselCon
- Replies: 1
- Views: 468
CarouselCon
So in 2017, I organized and hosted an event called CarouselCon. This was a series of free talks outside GDC where a large number of game audio people naturally where congrating for lunch. It started as a joke name the year before and then I actually went ahead and organized it. For 3 days, we had pe...
- Sat Dec 10, 2022 8:42 pm
- Forum: General
- Topic: End of the year
- Replies: 1
- Views: 144
End of the year
ok getting close to the end of the year. what awesome thing did you do this year? big, small, tiny, what ever. what are you rather proud of. what felt really rewarding?
one of mine is starting this place
one of mine is starting this place

- Fri Nov 18, 2022 4:32 am
- Forum: General
- Topic: Old talk I did about sound of Don't Starve
- Replies: 2
- Views: 164
Re: Old talk I did about sound of Don't Starve
Thanks so much for playing the games! It's always amazing to hear you've helped people by making a silly little game :) No idea the voices would become as iconic as they have. I put a lot of thought into it and how it fit each character but it was a creative time saving solution. Now, I wished we'd ...
- Tue Nov 08, 2022 6:40 pm
- Forum: General
- Topic: Old talk I did about sound of Don't Starve
- Replies: 2
- Views: 164
Old talk I did about sound of Don't Starve
Back in 2014, I did a talk at Full Indie about the sound for Don't Starve. That's online now so you can go watch what I had to say. It's amazing that game is still going and how much further the sound people that have come after me on the project have taken it. Still proud of the ground work I laid ...
- Sun Oct 30, 2022 11:48 pm
- Forum: General
- Topic: How you doing? What do you need?
- Replies: 2
- Views: 193
Re: How you doing? What do you need?
Yeah sure it's going to be a slow burn.
I'll look at profile pics again. I think the main way is me having to host them which isn't that possible due to the server space I have.
I'll look at profile pics again. I think the main way is me having to host them which isn't that possible due to the server space I have.
- Fri Oct 28, 2022 12:43 am
- Forum: General
- Topic: How you doing? What do you need?
- Replies: 2
- Views: 193
How you doing? What do you need?
Hey everyone.
I hope people are still coming by to check things out. What else do we need around here?
I hope people are still coming by to check things out. What else do we need around here?
- Wed Sep 28, 2022 9:11 pm
- Forum: Sounddesign
- Topic: When do you change up plugins?
- Replies: 2
- Views: 175
When do you change up plugins?
We all, I think, have plugins that are our "go to" ones that give us the results we're after. When do you switch out of those to something new? What was the new thing that made you reevaluate and stop using an old trustworth tool?
- Sat Sep 24, 2022 7:10 pm
- Forum: General
- Topic: Looking for mods
- Replies: 0
- Views: 127
Looking for mods
Hey everybody! It's great to see people chatting and joining the forum. I woke up today to a ton of spam posts which is rather annoying. So I think we're at the point I'm going to start needing some mods to help me out. Please reach out if you think you could help me with that. What's needed is some...
- Fri Sep 09, 2022 6:09 pm
- Forum: Technical
- Topic: What is the *best* level/intensity/section transition you've ever experienced in a video game?
- Replies: 9
- Views: 565
Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
that was a super great moment. it's stuck with me as well. the song choice. the little sfx ducking to focus on it. really great work.