I asked a version of this question on twotter some time ago, but thinking it might be a good opener to start a technical sound design / audio integration discussion here, and also it is an easier way to archive / share answers here instead of twitter search.
The actual context is this
the *best* (in your view) level/intensity/section transition you ever seen in a video game, especially from an audio/music PoV?
posted this here, instead of just sound design or composition section, because in my view this has more to do with technical sound design/integration, than anything else, so any specific examples you still think of all the time, or any analysis you have done on how it was build / integrated, from a procedural sound design / music perspective etc. in any game ever is a good share.
anything goes, no answer is wrong/bad, but please let's keep it to a specific transition/section example that is YOUR favorite, in a single game / level even, and not whole games, or franchises.
to start the thread going, here is one of mine
https://www.youtube.com/watch?v=AUXGW6sWYDY
What is the *best* level/intensity/section transition you've ever experienced in a video game?
Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
that was a super great moment. it's stuck with me as well. the song choice. the little sfx ducking to focus on it. really great work.
Matthew Marteinsson
Sound Designer
Forum Owner/Operator
Sound Designer
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Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
Gonna go with Braid. The moment you find out ... well geez I don't want to spoil anything for those who haven't played. But the final level has you reaching your goal and this bizarre music plays... sounds backward? Then the scene flips on you and the music is reversed (plays correctly now) and the scene starts to play in reverse revealing that everything in the game you thought was the goal. You are not who you thought you were. It was such a gut punch.
Tony Porter
Audio Developer, Freelancer, Game Audio Slack
Audio Developer, Freelancer, Game Audio Slack
Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
The big violent ending sequence in Inside is one that sticks out to me. The game had been holding back in its loudness and dynamics the whole time and it just lets loose right at the end. Never seen a game do that before!
Juan Pablo Uribe
Senior Sound Designer - Bungie
Senior Sound Designer - Bungie
Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
Love this question. A few come to mind immediately.
Lara Croft used a mono verb in a claustrophobic scene, accentuating that transition out when she gets free.
INSIDE used some subtle mixing to transition into some key moments. As simple as tweaking volume but really helping build the eerie environment and the tension.
Journey’s musical opening always stuck with me. That spectral broadband swell that resets the aural palette when you transition into a new game.
And because I adore Disco Elysium, the musical transition to the island in the last chapter (akin to the RDR example). Very impactful. I guess in the same breath you could mention MGS and the ladder transition too.
Lara Croft used a mono verb in a claustrophobic scene, accentuating that transition out when she gets free.
INSIDE used some subtle mixing to transition into some key moments. As simple as tweaking volume but really helping build the eerie environment and the tension.
Journey’s musical opening always stuck with me. That spectral broadband swell that resets the aural palette when you transition into a new game.
And because I adore Disco Elysium, the musical transition to the island in the last chapter (akin to the RDR example). Very impactful. I guess in the same breath you could mention MGS and the ladder transition too.
Rob Brown - Tech Audio
Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
Corey Bertelsen (he/him)
Technical Sound Designer at Avalanche Studios
Technical Sound Designer at Avalanche Studios
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Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
Gautam Ramdas
Associate Sound Designer @Team Audio
Associate Sound Designer @Team Audio
Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
This part of Genesis Noir really stands out in recent memory! https://www.youtube.com/watch?v=K1EGs4MbK8k
Especially in the context of the rest of the game, and the audiovisual palette used up until then (much like many of the other examples mentioned)
Especially in the context of the rest of the game, and the audiovisual palette used up until then (much like many of the other examples mentioned)
Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
Really hard to recall every great moment but right now the one I have in mind is the first ending of Year Walk by Simogo and its fabulous musical progression (big spoilers) https://youtu.be/tG14G177FCc?t=873
In complement to the graphic style & gameplay changing completely at this late point of the game, it really satisfies the "revelation ending" feeling.
In complement to the graphic style & gameplay changing completely at this late point of the game, it really satisfies the "revelation ending" feeling.
Clément Duquesne
Audio designer / programmer
Audio designer / programmer
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Re: What is the *best* level/intensity/section transition you've ever experienced in a video game?
I need to give the thought a bit more time, but, as already mentioned, Inside does it wonderfully. One particularly moment come sto mind. There's this one small section in the later part of the game, in the rooms where you have to flip levers to in- or decrease the water amount to progress, and in one room the camera is behind a window (hidden figure watching?) and the audio is mixed so low and filtered, almost not there. It just disappears during the transition. If it's even there at all. Only a subtle hum. Lovely moment.
Marc Hasselbalch. Sound artist. Copenhagen, Denmark.